Every word of every song triggers an effect. 8 characters. 120+ relics. 32 talent branches. Complete guide with live-rendered characters using the same canvas code as the game.
Each instrument is an archetype with a unique scaling stat that multiplies its damage up to 9x. Hover over the cards.
Blood Berserker
Resonance Virtuoso
Fortune Dancer
Brass Herald
Crowd Commander
Sanctuary Keeper
Solo Dash Master
Wind Walker
The 3 key flow screens rebuilt with CSS to match the in-game look.
Level up screen
Pill cards with colored square icon and lyric tag (GRAND, WINK, DARLING). Each lyric word activates pills with its tag.
Loot crate or shop
Large card with prominent icon, 6px tier border, rarity badge, description.
Talent tree picker
Spinning vinyl disc, EQ meter, tier nodes. 4 branches by 5 tiers each. T5 unlocks a unique relic.
5 archetypes with endgame math: which characters fit, what to pick in order, what to avoid.
Burst, high risk
Guaranteed crit x6. Violin and Tambourine. Oneshots minibosses, fragile.
Armor wall
15 armor cap, 70% DR, 5 hard saves. Drum, Guitar, Piano.
Heal from damage
30% lifesteal cap. Trumpet, Drum. You heal faster than you take.
Screen wipe
Multi-hit, shrapnel, neon, bassDrop. Screen cleared per frame.
Utility, snowball
Tornado invuln, echo army, XP loop. Flute, Mic, Tambourine.
What the tooltips do not show: per-instrument scalers, soft cap, defensive stack.
Hidden dial
Each character has a stat that multiplies its damage 1x to 9x.
Math layer
Additive vs multiplicative, soft cap at 4x, step by step.
21 layers
Order: invuln, evasion, armor, multiplicative DR.
Reference
damage 3, crit 4, evasion 0.5 hard, armor total 15.
Condensed version for Steam. Same builds, less technical detail.
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