Guitar

Solo Dash Master
Melee slash, dash invuln, Mosh Pit armor

The guitarist does a slash arc in melee plus dash with 260ms of invuln. Its damage scales with armor (stat cap 5, x5 mult). Heals convert to temporary armor (Mosh Pit) that explodes on expiry. Combat-dance style.

Base stats

Max HP
140
Damage Mult
1.1x
Fire Rate
2.0
Range
0.5x (melee)
Speed
1.0x
Slash
150px arc
Dash invuln
260 ms
Dash CD
750 ms

Scaling stat: Armor

damageMult = 1 + min(armor * 1.2, 4)

Stat cap 5 means 5x damage. With character relics (battleScar, crowdCrush, ironSkin) plus other sources, totalArmor cap is 15. The scaler uses only upgrades.armor stat (5 max). With masterwork T5: +50% extra damage scaling with armor during Mosh Pit.

Passive: Mosh Pit

Heal to Mosh Pit armor: each heal converts to temporary armor (3 HP, 3s).
Explosion on Mosh expiry: accumulatedShield * 1.0 * detonationMult. With detonation T5: x3 damage plus fire patch.
amplifiedRecovery cap: 500 accumulated shield max. 12s max Mosh duration with power-slide extensions.
Dash invuln: 260ms full damage gate during rollUntil. Stamina-gated, 750ms CD reducible.

Attack vs dummies

Melee slash arc in 150px sweeps every enemy in cone. Dash through deals power-slide damage.

Live rendered attack, ~2.4s loop

Guitar character relics

10 exclusive relics. Gold and red define endgame builds.

Power Slide
Blue Offensive

Dash through enemies x2 melee dmg plus Mosh +1s per enemy hit.

dash hits x2 dmg, Mosh +1s/enemy
Feedback Loop
Green Offensive

Every 3rd consecutive melee hit triggers a reverse slash at double width.

trigger 3rd hit, width x2, behind player
Dissonant Strike
Gold Offensive

Crit melee enemies have armor halved 4s plus slow plus chill 4s.

on crit, armor x0.5, slow plus chill
Endless Solo
Red Offensive

Each melee kill in 2s adds +25% critDmg, up to 20 stacks (+500%). Reset on chain break.

+25% critDmg/stack, cap 20 (x5), chain 2s, reset 4s inactive
Steel Strings
Blue Defensive

During Mosh active reflect 40% incoming dmg to attackers, +20% movement.

Mosh active, reflect 40%, +20% speed
Crowd Crush
Green Defensive

+1 flat DR per 5 enemies in melee, cap +5. Enemies slow 20%.

+1 flat/5 enemies, cap +5, slow 20%
Amplified Recovery
Gold Defensive

Heal pickups x3 value as Mosh armor. Duration x2.

heal pickup x3 armor, duration x2
Wall of Sound
Red Defensive

When Mosh armor expires release 3 shockwaves in 1.5s. x2 total damage.

on Mosh expire, 3 waves, 500ms apart, x2 dmg
Stage Presence
Green Utility

Melee range kills x2 XP/coins. Magnet x3 with Mosh.

melee kills, x2 XP, x2 coins, magnet x3
Encore Riff
Blue Utility

10 kills in 5s, Encore: +50% FR plus +50% melee range 4s.

trigger 10 kills/5s, FR +50%, range +50%, 4s

Talent tree

Forge
Char, Armor/Dmg
1
+1 armor
2
+3% damage
3
+2 armor
4
+5% damage
5
Masterwork: armor scales dmg up to +50% (with Mosh)
Fighter
Char, Crit/CritDmg
1
+2% crit
2
+3% critDmg
3
+3% crit
4
+5% critDmg
5
Power Chord: crits trigger shockwave
Fire
Elem, Dmg/Burn
1
+2% damage
2
+3% burnChance
3
+4% damage
4
+5% burnChance
5
Detonation: armor blasts x3 dmg plus fire 2s
Earth
Elem, HP/Thorns
1
+3% maxHp
2
+4% thorns
3
+5% maxHp
4
+6% thorns
5
Earthquake: melee kills shockwave 120px

Recommended builds

Armor Titan

Damage from armor

armor maxed, crowdCrush, ironSkin, masterwork T5. Personal damage x5 plus bonus +50%. Reflect 40% with steelStrings, bosses self-damage.

Picks: armor, crowdCrush, ironSkin, steelStrings, Masterwork (T5), damageReduction

Endless Crit Chain

Melee critDmg

endlessSolo +500% critDmg, dissonantStrike, Power Chord T5. Each melee kill stacks. With encoreRiff +50% FR you keep the chain.

Picks: critChance, critDmg, endlessSolo, dissonantStrike, Power Chord (T5), encoreRiff

Mosh Pit Bomber

Heal-to-armor explode

amplifiedRecovery, Wall of Sound, Detonation T5. Each Mosh expiration drops 3 shockwaves x3 dmg. Constant AoE.

Picks: amplifiedRecovery, Wall of Sound, Detonation (T5), feedbackLoop, powerSlide