The guitarist does a slash arc in melee plus dash with 260ms of invuln. Its damage scales with armor (stat cap 5, x5 mult). Heals convert to temporary armor (Mosh Pit) that explodes on expiry. Combat-dance style.
Stat cap 5 means 5x damage. With character relics (battleScar, crowdCrush, ironSkin) plus other sources, totalArmor cap is 15. The scaler uses only upgrades.armor stat (5 max). With masterwork T5: +50% extra damage scaling with armor during Mosh Pit.
Melee slash arc in 150px sweeps every enemy in cone. Dash through deals power-slide damage.
10 exclusive relics. Gold and red define endgame builds.
Dash through enemies x2 melee dmg plus Mosh +1s per enemy hit.
Every 3rd consecutive melee hit triggers a reverse slash at double width.
Crit melee enemies have armor halved 4s plus slow plus chill 4s.
Each melee kill in 2s adds +25% critDmg, up to 20 stacks (+500%). Reset on chain break.
During Mosh active reflect 40% incoming dmg to attackers, +20% movement.
+1 flat DR per 5 enemies in melee, cap +5. Enemies slow 20%.
Heal pickups x3 value as Mosh armor. Duration x2.
When Mosh armor expires release 3 shockwaves in 1.5s. x2 total damage.
Melee range kills x2 XP/coins. Magnet x3 with Mosh.
10 kills in 5s, Encore: +50% FR plus +50% melee range 4s.
Damage from armor
armor maxed, crowdCrush, ironSkin, masterwork T5. Personal damage x5 plus bonus +50%. Reflect 40% with steelStrings, bosses self-damage.
Picks: armor, crowdCrush, ironSkin, steelStrings, Masterwork (T5), damageReduction
Melee critDmg
endlessSolo +500% critDmg, dissonantStrike, Power Chord T5. Each melee kill stacks. With encoreRiff +50% FR you keep the chain.
Picks: critChance, critDmg, endlessSolo, dissonantStrike, Power Chord (T5), encoreRiff
Heal-to-armor explode
amplifiedRecovery, Wall of Sound, Detonation T5. Each Mosh expiration drops 3 shockwaves x3 dmg. Constant AoE.
Picks: amplifiedRecovery, Wall of Sound, Detonation (T5), feedbackLoop, powerSlide