Violin

Resonance Virtuoso
Glass cannon, crit chains, mark explosions

The violin deals surgical damage. Its crits apply marks; marks explode on enemy death; explosions chain. At crit cap you guarantee every crit and constant x6 damage. The cost: 100 HP base, no natural sustain.

Base stats

Max HP
100
Damage Mult
1.3x
Fire Rate
2.4
Range
1.5x
Pierce
3 (base)
Fan Count
1
Min Shot
250 ms

Scaling stat: Crit Chance

damageMult = 1 + critChance * 2

Stat cap 4 means 9x damage. With critChance >= 1.0 every hit is guaranteed crit (multiplies by 1+critDamage up to 6x with critDmg cap 5). Combined: up to 54x nominal damage before soft cap.

Passive: Resonance Cascade

Mark per crit: each crit applies 1 stack of resonance mark on the target. Max 10 stacks. Duration 5000ms.
Explosion on death: stacks * 1.5 * (1+damage) * (1+critDmg*0.5). Double-dips with critDamage.
Freeze at 5+ stacks: 800ms freeze in 140px radius. Global cooldown 4000ms.
Spread: with resonance-cascade T5 marks spread to 3 nearby enemies on death, chaining explosions.

Attack vs dummies

Straight piercing bolt, 3 enemies by default. Crits apply mark, they die, they explode.

Live rendered attack, ~2.4s loop

Violin character relics

10 exclusive relics. Gold and red define endgame builds.

First Chair Solo
Blue Offensive

First crit each second deals x3 damage and applies 3 stacks instead of 1.

trigger 1/sec, dmg x3, marks +3
Harmonic Overtone
Green Offensive

Each enemy pierced raises crit chance +15% on that shot. 6+ pierces guarantee crit.

+15%/pierce, auto-crit at 6 pierces
Sympathetic Resonance
Red Offensive

When a resonance explosion kills, that enemy explodes at 60% power. Double-cascade chains.

trigger kill-by-resonance, secondary 60%, throttle 50ms
Staccato Burst
Gold Offensive

3 crits in 2s, next shot fires a fan of 3 piercing bolts.

trigger 3 crits/2s, fan +2 bolts, spread 0.18 rad
Glissando Evade
Blue Defensive

Crits grant 80% evasion for 0.5s. With high crit chance you become almost untouchable.

trigger crit, +0.80 evasion, 500ms
Mark of Reprisal
Gold Defensive

When you take damage, up to 5 marked enemies lose 20% of their current HP instantly.

on player damage, -20% HP, max 5 targets
Rosin Barrier
Green Defensive

Every 5 active marks on the field reduce incoming damage by 1 flat, cap -4.

floor(marks/5), cap -4 dmg
Perpetual Vibrato
Red Utility

Any crit refreshes ALL active marks. With guaranteed crits marks never expire.

refresh all marks per crit, 5s base
Pizzicato Tempo
Green Utility

Pierce cooldown reduction x2. With 3+ pierces it nearly resets shot timer.

CD reduction per pierce x2 (240ms)
Crescendo Marks
Blue Utility

Each mark stack on an enemy raises its received damage +8% from all sources.

+8%/stack, cap 10 = +80% dmg taken

Talent tree

Cascade
Char, Crit/Area
1
+2% crit
2
+3% area
3
+4% crit
4
+5% area
5
Resonance Cascade: marks spread to 3 enemies on death
Precision
Char, Range/ArmorPen
1
+3% range
2
+3% armorPen
3
+5% range
4
+5% armorPen
5
Infinite Pierce: shots pierce +5 enemies extra
Ice
Elem, Crit/CritDmg
1
+2% crit
2
+4% critDmg
3
+4% crit
4
+6% critDmg
5
Absolute Zero: frozen marked enemies shatter, chain explode
Lightning
Elem, Dmg/FireRate
1
+2% damage
2
+3% fireRate
3
+4% damage
4
+5% fireRate
5
Thunder Stroke: arc between marks, +50% damage per stack

Recommended builds

Guaranteed Crit

Boss melter

Stack critChance to cap 4 so every hit crits. Pair with critDamage cap 5, critMaster, firstChairSolo, critCascade. Nominal x54 damage before soft cap.

Picks: critChance, critDamage, damage, firstChairSolo, sympatheticResonance, perpetualVibrato, Thunder Stroke (T5)

Mark Spam AoE

Horde clear

Pierce, range, Resonance Cascade T5, crescendoMarks. Each shot marks 3-8 enemies, explosions chain to 3 more each.

Picks: range, crescendoMarks, Resonance Cascade (T5), pizzicatoTempo, staccatoBurst, Infinite Pierce (T5)

Untouchable

Defensive crit

glissandoEvade, markOfReprisal, rosinBarrier, perpetualVibrato. Every crit grants 80% evasion 0.5s. With constant crit, 95% invuln uptime.

Picks: critChance, glissandoEvade, perpetualVibrato, markOfReprisal, rosinBarrier, shadowStep