The violin deals surgical damage. Its crits apply marks; marks explode on enemy death; explosions chain. At crit cap you guarantee every crit and constant x6 damage. The cost: 100 HP base, no natural sustain.
Stat cap 4 means 9x damage. With critChance >= 1.0 every hit is guaranteed crit (multiplies by 1+critDamage up to 6x with critDmg cap 5). Combined: up to 54x nominal damage before soft cap.
Straight piercing bolt, 3 enemies by default. Crits apply mark, they die, they explode.
10 exclusive relics. Gold and red define endgame builds.
First crit each second deals x3 damage and applies 3 stacks instead of 1.
Each enemy pierced raises crit chance +15% on that shot. 6+ pierces guarantee crit.
When a resonance explosion kills, that enemy explodes at 60% power. Double-cascade chains.
3 crits in 2s, next shot fires a fan of 3 piercing bolts.
Crits grant 80% evasion for 0.5s. With high crit chance you become almost untouchable.
When you take damage, up to 5 marked enemies lose 20% of their current HP instantly.
Every 5 active marks on the field reduce incoming damage by 1 flat, cap -4.
Any crit refreshes ALL active marks. With guaranteed crits marks never expire.
Pierce cooldown reduction x2. With 3+ pierces it nearly resets shot timer.
Each mark stack on an enemy raises its received damage +8% from all sources.
Boss melter
Stack critChance to cap 4 so every hit crits. Pair with critDamage cap 5, critMaster, firstChairSolo, critCascade. Nominal x54 damage before soft cap.
Picks: critChance, critDamage, damage, firstChairSolo, sympatheticResonance, perpetualVibrato, Thunder Stroke (T5)
Horde clear
Pierce, range, Resonance Cascade T5, crescendoMarks. Each shot marks 3-8 enemies, explosions chain to 3 more each.
Picks: range, crescendoMarks, Resonance Cascade (T5), pizzicatoTempo, staccatoBurst, Infinite Pierce (T5)
Defensive crit
glissandoEvade, markOfReprisal, rosinBarrier, perpetualVibrato. Every crit grants 80% evasion 0.5s. With constant crit, 95% invuln uptime.
Picks: critChance, glissandoEvade, perpetualVibrato, markOfReprisal, rosinBarrier, shadowStep