Each hit is a roll. Hot streak amplifies, pity guarantees jackpots after bad runs, lucky negates heal plus invuln. The more luck you stack, the more DPS. Bouncing shots, 2 bounces base, scalable to 5+.
Luck cap 2, damage 5x. Luck also raises lucky-negate chance (cap 75%), duplicate drops, jackpot chance and level-up rarity rolls. It is THE stat.
Single shot that bounces 2 times. Each bounce rolls a die. On jackpot mega-proc.
10 exclusive relics. Gold and red define endgame builds.
Jackpot bounces trigger a second jackpot for free. Chainable up to 2 per shot.
Each bounce rolls 2 effects. If both match, x4 damage.
Crits drop 3 homing fragments with random bounce effects.
With streak >= 50%, fireRate x1.7 and +2 max bounces.
Lucky negates heal 15% maxHp plus 1.5s invuln. CD 4s between procs.
Every 5 bounces create a shield ring that absorbs the next hit. Cap 5 charges.
Evasion equals current hotStreakBonus. Dodges add +5% streak instead of resetting.
Jackpot bounces drop 8 extra coins. Each coin pickup during streak +1%.
Level up always has 1 option at +2 rarity tiers.
Bounces on the beat (100ms window) deal x2 damage and force a jackpot.
Negate plus heal loop
luck cap, luckyCharm, gamblersFortune. 75% hits negated plus 15% heal every 4s. Near-immortal vs spread hits.
Picks: luck, gamblersFortune, luckyStep, jinglingShroud, Fever (T5), Jackpot (T5)
Casino chains
hotHand, ricochetRiff, loadedDice, doubleBounce. Each shot 5 bounces and jackpot chain x3.
Picks: luck, damage, multiHit, hotHand, loadedDice, doubleBounce, ricochetRiff
Run scaler
xpGain, coinShower, Jackpot T5, doubleFeature. Level 1 to 50 in 2 min, build hits cap before Hell phase.
Picks: luck, xpGain, coinShower, Jackpot (T5), doubleFeature, rhythmGambit, corruptedHarvest