Piano

Sanctuary Keeper
Tank/healer, twin beam, pulse heal

The piano heals itself. Every 10s (3.3s with perpetualMotion while moving) it emits a sanctuary pulse that heals plus AoE damages. Its damage scales with maxHp, the highest in the game. Twin beam pierces 99.

Base stats

Max HP
120
Damage Mult
1.0x
Fire Rate
3.0
Range
1.2x
Speed
0.95x
Beams
2 (twin)
Min Shot
400 ms

Scaling stat: MaxHP Bonus

damageMult = 1 + (maxHpBonus%) * 2

No explicit cap. With crescendoMastery (x2 maxHp rolls), peacefulGiant (+60% maxHp) and maxHp stat at the max, the scaler can exceed 6x. Sanctuary Wrath adds +25% maxHp as flat damage to beams. The tank that hits.

Passive: Sanctuary Melody

Pulse every 10s: (3.3s while moving with perpetualMotion). Heals 5% + 2%*stacks maxHp. Fixed cap: 30% maxHp per pulse (fix 2026-05-14).
Resilience stacks: +1 per hit taken. Max 10 (+2 with unshakeable T5 = 12).
Aura DR 20%: for 3s after pulse (x3 duration with sustainPedal).
AoE damage on pulse: 50% of heal to enemies in 120px. With resilience-overflow at max stacks: x3 damage, x2 radius.

Attack vs dummies

Twin piercing beam plus periodic sanctuary pulse AoE.

Live rendered attack, ~2.4s loop

Piano character relics

10 exclusive relics. Gold and red define endgame builds.

Fortissimo Beam
Blue Offensive

+15% beam damage per enemy pierced this shot. Cap +150%.

+15%/pierce, cap 2.5x
Resilience Overflow
Gold Offensive

At max stacks pulses x3 damage, radius 240px.

max stacks, dmg x3, radius x2
Harmonizer Chord
Blue Offensive

Twin beams add a 3rd center beam at 50% damage, inherits pierce.

+1 beam center, 50% dmg
Sanctuary Wrath
Red Offensive

During DR aura beams add +25% maxHp as flat damage.

+25% maxHp dmg flat, aura active only
Sustain Pedal
Blue Defensive

Aura duration x3 and aura grants +20% evasion.

aura x3, +20% evasion
Ivory Fortress
Gold Defensive

+1 armor per resilience stack. At 5+ stacks debuff immunity.

+1 armor/stack, cap 5, debuff immune at 5+
Perpetual Motion
Green Defensive

Pulse timer x3 faster while moving.

moving, timer x3 (10s to 3.3s)
Grand Finale
Red Defensive

At <15% HP, instant pulse x5 power plus 4s invuln. 1/run.

HP <15%, pulse x5, invuln 4s, 1/run
Crescendo Mastery
Green Utility

MaxHp rolls x2 value. +1 beam per 50 HP above base.

HP rolls x2, +1 beam/50 HP
Key Change
Green Utility

Each pulse +8% xpGain and +8% luck for 10s. Stack x3 = +24%.

+8%/stack, cap 3, 10s window

Talent tree

Crescendo
Char, HealBoost/HP
1
+2% healingBoost
2
+3% maxHp
3
+4% healingBoost
4
+5% maxHp
5
Sanctuary Pulse: heal 1.5% HP/s while aura active
Fortress
Char, DR/Resilience
1
+3% DR
2
+1 resilience
3
+4% DR
4
+1 resilience
5
Unshakeable: resilience stacks never reset
Light
Elem, BuffDur/Aura
1
+3% buffDur
2
+1s auraDur
3
+5% buffDur
4
+1s auraDur
5
Holy Ground: pulse heals 10% plus cleanse 1 debuff
Earth
Elem, Armor/Thorns
1
+1 armor
2
+3% thorns
3
+2 armor
4
+5% thorns
5
Mountain Bastion: 3 hits in 4s, beam +40% dmg 3s

Recommended builds

HP Mountain

Damage from HP

crescendoMastery x2, peacefulGiant +60%, maxHp stat. Damage scales without cap. SanctuaryWrath adds +25% maxHp flat to beam.

Picks: maxHp, crescendoMastery, sanctuaryWrath, peacefulGiant, harmonizerChord, ivoryFortress

Sanctuary Perma-DR

DR plus heal loop

perpetualMotion x3 timer, sustainPedal x3 duration, aura 20% DR, sanctuaryPulse T5. Pulse every 3.3s, aura DR almost always.

Picks: perpetualMotion, sustainPedal, damageReduction, Sanctuary Pulse (T5), Holy Ground (T5)

XP/Luck Engine

Run extender

keyChange +24% peak XP plus luck, xpSurge, doubleFeature. Levels 1 to 100 much faster.

Picks: xpGain, luck, keyChange, xpSurge, doubleFeature, greedyRiff