The flutist runs. Passive charges a Tempest Meter from movement, then fires a Tornado that does AoE damage AND makes you invulnerable during its duration. Damage scales with speed. The definition of mobile carry.
Speed cap 2 means 5x damage. Speed also accelerates tempest charge (move more, charge faster, more tornadoes). tailwindCrescendo adds +8%/sec moving capped at +80% damage. Speed is triple-stat: damage plus mobility plus charge rate.
Spiral of 2 continuous notes plus periodic tornado AoE.
10 exclusive relics. Gold and red define endgame builds.
Orbit notes +100% damage to enemies below 40% HP. Executioner.
Burst 16 projectiles (vs 8) +50% dmg, requires +50% charge.
+8%/sec of continuous movement to all damage. Cap +80%. Stop resets.
Tornado strips -2 armor/tick from enemies inside plus -60% speed 3s post-exit.
While moving +20% evasion. Each dodge +10% tempest charge.
Orbit notes deflect enemy projectiles, return 50% dmg to nearest.
During tornado orbit x2 radius plus 50% DR for 3s post-tornado.
Burst dashes forward x3 speed 1s, wind corridor damages behind.
Wind trails x2 duration, vacuum pickups, slowed enemies drop +50% XP.
Meter does not drain standing still plus 8/sec passive charge plus tornado +1000ms.
Max invuln uptime
tempestOverdrive, perpetualGale, Eye of Storm T5. Tornado 4s plus 1.5s post-burst invuln plus cycloneAegis 3s 50% DR is ~72% mitigation uptime.
Picks: tempestCharge, tempestCapacity, perpetualGale, Eye of Storm (T5), cycloneAegis
Damage from speed
speed cap, tailwindCrescendo +80%, speedDemon +60%. Damage scales with speed and tailwind compounded.
Picks: speed, tailwindCrescendo, speedDemon, jetstreamSurge, damage
Zone control
Gale Force T5, harmattan, Double Tornado T5, Blizzard T5. Wind trails damage, slow and vacuum. Mobility as attack.
Picks: Gale Force (T5), harmattan, Double Tornado (T5), Blizzard (T5), trailDuration