Trumpet

Brass Herald
Boomerang AoE, lifesteal, full-HP berserker

The trumpet throws slow but brutal boomerangs. At full HP it fires double (triple with T5). Its damage scales with lifeSteal: the more you drain, the harder you hit. Short range plus 135 HP, a tank that gets dirty.

Base stats

Max HP
135
Damage Mult
1.4x
Fire Rate
4.5 (slow)
Range
0.6x (short)
Pierce
99 (boomerang)
Min Shot
1200 ms

Scaling stat: Life Steal

damageMult = 1 + lifeSteal * 2

Stat cap 1.5, damage 4x. The operational heal cap is 30% (resolve-life-steal.ts:58), separate from the scaler cap. Stack lifeSteal even if heal is already capped, damage keeps growing.

Passive: Brass Vitality

Double Shot at full HP: if hp >= maxHp - 0.01, throws 2 boomerangs instead of 1.
Triple Shot: with T5 Vitality, 3 boomerangs at full HP.
Recovery LifeSteal: +10% extra lifesteal when NOT at full HP. Accelerates recovery to reclaim double shot.

Attack vs dummies

Piercing boomerang that curves and returns. At full HP 2 parallel boomerangs do a double pass.

Live rendered attack, ~2.4s loop

Trumpet character relics

10 exclusive relics. Gold and red define endgame builds.

Brass Overture
Green Offensive

Boomerangs that hit 5+ enemies on outbound deal x2 damage on return.

trigger 5+ hits, return dmg x2
War Horn
Blue Offensive

Every 4th shot is heavy: x3 dmg, x2 radius, stun 1s on first hit.

every 4, dmg x3, radius x2, stun 1s
Resonant Impact
Gold Offensive

Hits mark enemy 3s. Marked take +25% dmg from all sources.

mark 3s, +25% dmg taken
Fortissimo Cannon
Red Offensive

Below 50% HP, single boomerang becomes a blast x6 dmg in 320px.

HP <50%, dmg x6, radius 320px
Brass Barricade
Green Defensive

Catching a returning boomerang grants 30% DR for 1.5s.

on catch, DR 30%, 1.5s
Echo Shield
Blue Defensive

With 3+ boomerangs in flight, incoming dmg -35%.

3+ in-flight, DR 35%
Vitality Groove
Green Defensive

LifeSteal x3 for 2s after catching a boomerang.

on catch, LS x3, 2s
Last Fanfare
Gold Defensive

Hit below 25% HP releases shockwave push 150px plus 2s invuln. CD 45s.

HP <25%, push 150px, invuln 2s, CD 45s
Marching Cadence
Blue Utility

+15% move speed while boomerang in flight. Return +40% speed.

in-flight, speed +15%, return +40%
Gold Rush
Red Utility

Enemy hit by outbound plus return of the same boomerang drops x3 coins.

double-hit, coins x3

Talent tree

Vitality
Char, HP/LS
1
+3% maxHp
2
+2% lifeSteal
3
+5% maxHp
4
+4% lifeSteal
5
Triple Shot: 3 boomerangs at full HP
Boomerang
Char, Range/Return
1
+3% range
2
+3% returnDamage
3
+5% range
4
+6% returnDamage
5
Orbit Master: orbit 5s, return x2 dmg
Fire
Elem, Splash/Dmg
1
+2% splash
2
+3% damage
3
+4% splash
4
+5% damage
5
Blast Wave: burning enemies explode, stun 1s
Lightning
Elem, FR/Crit
1
+2% fireRate
2
+2% crit
3
+4% fireRate
4
+4% crit
5
Thunderclap: returns arc lightning to 3 enemies

Recommended builds

Vampire AoE

Sustain factory

lifeSteal stack, vitalityGroove, voidResonance, healingBoost. Each boomerang hits 5-10 enemies, you always heal.

Picks: lifeSteal, vitalityGroove, voidResonance, Triple Shot (T5), brassBarricade

Boomerang Wall

DR stack

Triple Shot plus Orbit Master means 3-9 boomerangs in flight, echoShield 35% DR plus brassBarricade 30% DR simultaneously.

Picks: Triple Shot (T5), Orbit Master (T5), echoShield, brassBarricade, damageReduction

Berserker Cannon

Low-HP nuke

fortissimoCannon at 50% HP is x6 damage in 320px. Combine with peacefulGiant to keep low HP relative.

Picks: damage, fortissimoCannon, lastFanfare, brassOverture, resonantImpact